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How Do You Upload Your Pattern To Sims 3 Game


The Sims 3 Create A Blueprint Tool Guide

By Norma Blackburn (aka Twinmum)

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The Sims3 Create A Design (CAP) tool lets you design your own patterns to utilize in the Create a Style tool in game. You can utilise inbuilt patterns and images or you tin can use images from your computer. CAP is available to download from http://www.thesims3.com/game/tools/pattern

So fire upwards CAP and let's become started by getting to know what's what.

This is the principal screen you lot are presented with when you outset outset CAP. Let's have a expect at the individual components.

This is your work area or canvas. This is where you will create your designs. Past default, it opens in this view, but by using the slider beneath it, you tin zoom in to see just the work area, or zoom out to see how a pattern will look over a larger area.

This is the layer console. Patterns tin be created using several layers to create an effect. For example, you may want a series of small images on a striped background, then information technology would be made on a number of layers. Layer 1 is the groundwork layer. You can edit the color, but yous tin can't add stickers.

This is the Layer properties panel where you can adjust individual layers. We'll look at layers and their properties in more detail a bit later on.

This is the control panel with bones tools that you will use. Some of the buttons hither (motion buttons) are used when in preview mode.

The options menu. From here you tin can relieve, export to game and open new or saved patterns.

This is the sticker library. Stickers are just images that you can add to your design. You can utilise any one of the many stickers already in the library or you can add together your own from images on your computer.

Lesson One - Using Your Own Images Instead of the Inbuilt Ones

The sticker library has quite a range of images and patterns that you can employ, but you are by no means restricted to these. Yous can use whatever paradigm of your own as long as it is in jpeg, bmp or png format. To add you lot own image to the library click the add new sticker button in the command panel.

This will bring up a panel where you can search your figurer for image files to utilize.

When yous locate the file you desire to use, click it then the accept button. *Note* there is no image preview here, and so you need to be able to identify the file by name.

Ideally, images should be no bigger than 256 x 256 pixels in size. The program will resize images provided they are not also large. If they are too large, you will go a message to say that the paradigm needs to exist resized. If this happens, open up the image in an image editing program and make it smaller (400pixels wide is small enough) then endeavour making the new, smaller prototype a sticker.

When y'all add a new sticker, information technology is automatically added to the sticker tab yous had open at the time. Here y'all can run across I've added an image of a sunflower, but had the animals tab opened at the time. Not a trouble though, when you select a custom sticker, you become an actress panel to the right. Just click the category drop down menu and select the right category for information technology (in this case, nature)

Once you accept added your own images to the sticker library, they are available to use in your new blueprint creations.

Lesson Two - A Simple, Unmarried Layer Design.

OK, to become started, we are going to create a simple, single layer pattern using just one sticker.

Open a new sheet. For this lesson, I'k going to use the sunflower prototype that I fabricated into a sticker last lesson. Click and drag the sticker you want to the canvas. Information technology will announced as a modest image on the canvas that tin can be dragged around and placed where ever you want. Once on the canvass, you lot can resize information technology to whatever size you want. I want information technology to comprehend the whole sheet and so I am going to resize it to 256 x 256. When you have a sticker selected, y'all tin see it'due south properties to the right of the sticker library. Alter both the W (width) and H (superlative) properties to 256. This volition brand the sticker the same size every bit the canvass.

The ten and y value relate to the position of the sticker (the centre signal of the sticker) on the canvas. 10 one Y 1 would be the tiptop left hand corner with x going horizontally and the y axis going vertically. To place a 256 ten 256 sticker in the heart of the canvas, both values should exist 128.

Before we get on, permit'due south accept a play with the other sticker properties buttons. The flip buttons will do just as it says, the sticker will flip either horizontally or vertically. The rotation push will turn the sticker in an anti-clockwise management upward to 360�. The opacity button controls how much can be seen through the sticker. The lower the number, the more light will pass through. So nosotros at present have the making of a new pattern. Now what? Well allow's see how it looks in the game. Hit the Preview Way button on the command console.

Preview style lets y'all try your pattern on dissimilar items that are in the game. While in preview mode, using the mouse wheel will zoom in and out, and holding the left mouse button down while moving the mouse will rotate your view. Alternatively you can use the directional buttons on the command panel.

Let'south select an item to try the design on. From the object list select an item. I'thou picking the side wall to attempt. Next hitting the apply button to place your blueprint on the wall.

OK, so this particular print is not really suited to be used every bit wallpaper, but you can see how a pattern will behave on a wall - Ane section of wall in the game is 768 pixels high and 256 pixels broad, and so any pattern will be repeated iii times up the wall.

After you test your design on an item, yous can striking the reset button to remove the pattern. You don't have to remove information technology, but it tin be a little distracting if y'all want to run into how it looks on other items.

In one case y'all have seen enough, hitting the Edit Mode push to return to the work area.

When you are happy with your pattern yous need to export it to your game to be able use information technology. Select export from the options menu. Here you will be prompted to name the design, assign it to a category and requite it a clarification.

One time exported, you notwithstanding need to actually install it in your game to work. According to the built in CAP tutorial, you need to first locate your file, re-create information technology to another folder, then open the game launcher, select downloads, select the patterns tab then select the new pattern and hit install. This seems rather cumbersome, specially when in that location is a much easier way. The tutorial besides gives you the easier way which is to merely find the file on your figurer and double click information technology - too easy!

Files are usually located at the following location

C:\Documents and Settings\{user proper noun}\My Documents\ Electronic Arts\The Sims 3\Exports If y'all want to install it through the launcher you will still need to locate the file at the above location, copy it and place the copy into C:\Documents and Settings\{user name}\My Documents\Electronic Arts\The Sims 3\Downloads

Once a re-create of the file is located in the downloads folder, you can open up the launcher and install it through at that place if you desire to exercise it that mode.

Now that your design is installed, it will be available to be selected from the Create a Way tool ingame.

Lesson Three - Using Layers

So at present you take a bones knowledge of making patterns, the next step is to meliorate on that knowledge and create patterns with more particular. In this lesson nosotros will acquire about using layers.

Let'southward first wait at the layer panel in a bit more detail. There are half-dozen layers that you can piece of work on, although y'all tin only add stickers to four of these. Layer 1, or the base layer, is situated at the bottom of the panel and can't exist moved from that position. Information technology is used for your background and the colour is the only thing that can be changed on that layer.

Layers 2 to 5 are where you volition do near of the work. Information technology's on these layers that you will add stickers and control properties. These layers tin be moved upwards and downwardly in their position on the panel - stickers on lower layers will appear behind stickers on higher layers,

Layer 6 at the top is the specular layer. This layer is used to add a shine to all or parts of yous pattern. You don't have to use this layer if y'all don't want to.

Lets create a multi layer pattern. First we demand a background. This could be a layer with a full sized sticker like to what nosotros created terminal lesson or it could be a color. I've decided to go with a color - a nice dark blue, like a nighttime sky, so select the background layer in the layer panel and then select the color in the layer properties panel.

Next, I'chiliad going to add some stars and so we need to select layer 2 to make it the active layer. Next I'll drag one of the star stickers from the Bones Shapes tab of the sticker library onto the canvas. At present I'm not fussed on green stars and while you can drag the color selection tool around in the layer properties console, it doesn't actually take abroad the green. Accept a play with the color selection though, simply to see what information technology does. Anything you lot do in the layer properties panel will affect everything on that layer, and so if you take multiple stickers, they volition all be changed.

So we couldn't really change the colour, no problem, there is a way around it. Click the button on the bottom right of the layer panel. This toggles betwixt sticker mode and stencil manner. When nosotros click to stencil mode, the sticker we places becomes a single color shape that we can change as we please.

This affects all stickers on that layer, so if you lot desire some to be different colors, you will need to place them on different layers.

Let's alter the color of the star to a nice yellow and then add a few more stars to our pattern. When adding a number of stickers to a layer, it's a adept idea to place some then that they overlap the edges. If all the stickers are inside the square, when the pattern repeats, yous will get a distinct border of background color.

It looks nice, merely to arrive less uniform, I'thousand going to change some of the stars past either rotating them or resizing them. Click on one of the stars, you'll discover it has a white box effectually it. As well equally moving information technology around, when a sticker is highlighted, you can rotate it by grabbing the little white dot at the bottom right mitt corner of the sticker or resize by grabbing one of the squares in whatsoever corner.

Proceed working till your pattern looks the way you want it too. Yous may desire to add another layer with unlike stickers. When you lot are happy with information technology, save, export and install to your game.

Lesson Four - Using the Specular Layer

Select the top (specular) layer. Adding shine to office or all of your pattern will make information technology behave differently in game according to the light reflecting off it. It's a squeamish impact to items that accept a polished finish.

The easiest fashion to see what the specular layer does is to first with simply a groundwork color, and then beginning a new blueprint and using the base layer add any color you desire. Next select the last sticker in the second row of basic shapes - it's just a square. Now, catch one of the corners so that is covers the canvas from one side to the other, simply not all of the canvas from top to bottom.

Now go to preview mode and place the design on a wall. Move the view around a fleck and you lot will meet how the light behaves differently on the surface area with the polish. You can add a shine in the shape of any of the stickers in the library. Play around with them, some of the stickers in the decorative section requite a nice embossed look to a plain color.

Hopefully later reading this, y'all will now have the ability to become and create your own patterns to add to your game or to share.

Are y'all sure you lot want to study it?

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Source: https://www.carls-sims-3-guide.com/info/create-a-pattern.php#:~:text=According%20to%20the%20built%20in,new%20pattern%20and%20hit%20install.

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